
Berg's up next, a charmingly moronic yeti whose deep freeze coats the screen in ice and sends any pegs you hit sliding around in potentially useful ways. After that, meet Jeffrey, a Lebowski-quoting mountain troll who can conjure a massive stone boulder that chews through pegs as it falls. Bjorn's back to remind you how to play the game, and with him comes his super guide that allows you to see where your first bounce is going to land. Then there are the new Peggle Masters, whose powers are activated by hitting green pegs. So what's changed? Well, the Xbox One controls are pretty nice, for starters: you can squeeze a trigger to move your turret slowly and precisely, or even use the d-pad to nudge your aim along in tiny increments for the really important moments. Score, score, score, amidst a symphony of ascending scales. Score huge boosts by dropping into a high-value bucket at the end of the round as fireworks go off and rainbows soar across the sky. Score extra balls by landing in the roving pot at the bottom of the screen rather than plummeting into the abyss. Make the most of it! Score trick shots by bouncing off walls or bouncing from orange to orange across a great, yawning distance. This is a dynamic battlefield where your own actions ensure that you can never make exactly the same shot twice. Your real objective, however, is to look stylish while you do it. Your basic task is to hit all the orange pegs scattered among the blue pegs before you run out of balls.

PopCap's riffing on Pachinko: you fire a ball bearing from a pivoting turret at the top of the screen, and as it falls it bounces between a series of brightly-coloured pegs. If you're new to Peggle, the basics are simple and intoxicating. Despite a cart icon on the start screen that promises a shop of some manner will be coming soon, the flow of play is entirely without grind across the full length of the campaign and it's hard to see - beyond multiplayer costumes, perhaps, or new modes and level packs - where the sort of stuff you'll be paying for will fit in. Perhaps it's a mild disappointment if you were hoping for some kind of evolution, but at least the whole enterprise hasn't been broken on the wheel of microtransactions. Otherwise, it's the same ball-bouncing, point-scoring charm offensive you might have expected.

There are 60 levels, 60 mission-type things called trials, multiplayer, and four new masters, each with their own special power. Peggle 2 is the most straightforward kind of sequel imaginable - it's more Peggle. Got any ideas as to how you might improve Peggle? Neither has PopCap, by the looks of it.
