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Total war warhammer tomb kings
Total war warhammer tomb kings






total war warhammer tomb kings

It's a really neat experiment for Total War. Nagash's black pyramid squats in the centre of Nehekhara waiting to be unlocked. However far you travel, you always need to come back home in the end. As a result the Tomb Kings behave like questing heroes rather than typical Total War conquerors.

total war warhammer tomb kings

Otherwise I have been bringing them back home between escapades to recoup and take on as many giant robot scorpions as my cursed vaults can produce. If your necromancers can efficiently regenerate units between battles then your forces can keep on roaming out towards the edges of the map. Instead of worrying about upkeep and recruitment, as other factions would, you spend more time as Tomb Kings managing attrition. They get lots of bonuses to movement in their own territory, and you can spec them to regenerate extremely quickly if they are hanging around in their home provinces. The Tomb Kings also love going home after each adventure. You want to keep going back to your castle in Heroes of Might and Magic to do housekeeping.

total war warhammer tomb kings

You don't even have to worry about the vortex because the Tomb Kings are on a separate mission to recover the books of Nagash scattered around Nehekhara. Instead you're free to faff around on the high seas, bully nearby Bretonnians, level up your heroes and play with a more cavalier attitude. And because you can raise and maintain forces so easily, the things you normally have to worry about -public order, rebellions, invasions-are also less of a concern. I was hit by a sudden wave of Heroes of Might and Magic nostalgia as I sailed around duffing up pirates with my ship full of bony fellas.īecause Tomb Kings don't have to worry about balancing an economy to feed armies, you can amass enormous amounts of wealth. The resulting shift of responsibilities turns the game into an RPG about looting, exploration, and XP progression.

total war warhammer tomb kings

I have always thought of Total War as a 4X/RTS hybrid about long-term strategic planning and spectacular tactical battles, but Rise of the Tomb Kings adds crafting, a more detailed item system, special heroes and hordes of free skeletons that let you raise a 20-stack army in just a few turns without tanking your economy. Every faction in Total War: Warhammer 2 feels different, but only the Tomb Kings DLC made me feel as though I was playing a different game entirely.








Total war warhammer tomb kings